Reporting Results and Cancellations

From the moment the first member reports the results of the match the other participant has 1 hour to verify or dispute those results. If the results are not verified or disputed the system will automatically verify the report 1 hour after it is made. 

Should a match go unreported within two hours of it being accepted, it will be considered null and void. It will not be added to the players' profiles and the monies will be returned to the users' accounts. If you cancel a match or a match is canceled it is final. Once a match is wiped it can not be brought back up.

General Site Rules

It is the responsibility of the GamerSaloon.com member to read and fully understand these rules and policies before participating in any tournaments. These rules apply to all matches.

Any rule not stated in the pregame rules will be considered invalid and not an enforceable rule for the match. All agreed upon rules apply to both parties unless the agreed upon rules specifically state otherwise. Any rule that does not pertain to game play for the match that is set up is not an enforceable rule.  

Glitches or actions that manipulate the basic functions of the game itself are enforceable whether the action or glitch is specified in the agreed upon rules as disallowed or not.

Custom rosters and custom players are not allowed. If you customize your rosters in an attempt to gain a competitive advantage without an agreement or acknowledgement by both players pregame it will result in a forfeit. If you customize the standard online rosters in any way without informing your opponent pregame it can result in an unfavorable decision. 

Guests are not allowed in 1v1 matches. If you play with a guest and do not inform your opponent prior to game play it can result in an unfavorable decision. 

Some games lag and that it is not ideal for game play. Unless the game is exited immediately or at a point that we deem there to be little to no advantage for either party and evidence is provided of the claimed lag the game will have to be played out. We have no grounds to take a lead or win off the board when both players are playing at the same disadvantage. If someone is found to be intentionally lagging it will result in an automatic loss.

For any point spread to be valid it needs to be discussed and/or acknowledged by both parties prior to initiating the challenge or in the person giving the points rules. If we can not verify the point spread was acknowledged by the person giving the points prior to the challenge being initiated, and the opposing player covers, the match will be deemed a wash. All agreed upon point spreads will be added on to the final score upon completion of regulation unless the rules state otherwise. If a match is exited intentionally and a dispute is initiated the points are added on at that time.

Disputes

Disputes are filed under my matches on the my saloon page. Anytime a rule is claimed to have been violated evidence is required to back that claim or it will be considered invalid. 

Any rule claimed to be broken based on pre game settings, functions, or settings that can be viewed when the game starts, such as amount of time per quarter or period, skill level, rosters, injured players, disallowed teams, who is supposed to be home team, jersey color, weather, game title, fatigue, even teams, whatever it may be can be considered invalid per review based on the amount of time played and score. Any claimed broken rule based on settings or functions that can be viewed pregame in a match played more then 25% through will be automatically invalid regardless of score. If you wait until your opponent has an advantage to exit and make a claim regarding settings, your claim will be considered invalid. If you do not agree with the settings or team being used do not start the game. 

There are no forfeit wins on GamerSaloon in 1v1 matches nor is there any reason to claim a win in an a game that has not begun. 

If you intentionally exit a match while losing or the game is tied and provide no valid evidence that would give you grounds to exit the match you will concede the remaining time. 

If you claim a win in a game you are losing or lost and provide nothing that would give you grounds to do so it will result in an automatic forfeit. 

Claiming a win while in game and the outcome still in the balance can result in an unfavorable decision. If the game is played to a point where we deem the game to be in hand the score is what will be enforced. If your opponent claims a win while in game and you continue to play past that point, your claim will automatically be considered invalid.

Providing inaccurate information to your opponent in an attempt to mislead them or gain a competitive advantage you would not have otherwise had will result in an unfavorable decision. 

Providing inaccurate information and/or evidence in an attempt to mislead GamerSaloon staff in a review will result in an automatic forfeit. 

Absolutely No Cheating

If a player proves a rule to be broken by their opponent at a point where they are winning the match or the match is tied and the match is exited immediately the player who broke the rule will concede the remaining time and lose the match. 

If the match is played past the point the rule was violated or to a point the game is in hand and the evidence is sent in the match will be considered a draw and all money will be returned to the participants less the GamerSaloon.com fee unless the evidence provided shows the broken rule had a direct effect on the final score. 

For multiplayer tournaments a violation of an in game rule will result in a forfeit. 

All decisions rendered by the GamerSaloon.com staff are binding.

Disconnections

It is the responsibility of the GamerSaloon.com member to read and fully understand these rules and policies before participating in any tournaments. These rules apply to all matches. 

Regardless of who's end the game disconnects on site policy in the event of a disconnection is to finish the game by starting a new game, adding the score of the game prior to disconnection to the end of the remaining time played, recreating the circumstance at the point of disconnection, and playing out the remaining time. 

Players are expected to exit the match when the remaining time has been played out. If the game is not exited once the remaining time has passed any time played is valid to the final score. All point spreads will be added on to the final score upon completion of regulation unless the rules state otherwise or you and your opponent agree to something different and that agreement can be verified. If the portion of the game played is not to the end of a quarter or period it will be subject to individual review.

If you and your opponent start a new game with the intent to play the remaining time out and you have an issue with teams, who has the ball, spot of the ball, down and distance, player injuries, pitcher being used, game settings, the clock, amount of timeouts, whatever it may be you are expected to procure evidence and exit the match immediately. If you continue and play the game out your claim will be considered invalid. Any action taken that violates the disconnection policy will result in a forfeit if you were losing the match at the time the game disconnected.

Refusal to follow the disconnection policy in a game that is tied or you are losing with no grounds to do so will result in forfeiture of the remaining time. Refusal to follow the disconnection policy in a game that you are winning with no grounds to do so can also result in an unfavorable decision. We have no grounds to force your opponent to complete a match at a later date or time. If you are uncooperative, unresponsive, or unable to complete a match that you are losing, is tied, or one possession, within a reasonable amount of time(any more then 5-10 minutes) it will result in a forfeit. If you are uncooperative, unresponsive, or unable to complete a match that you are winning by more then one possession, within a reasonable amount of time(any more then 5-10 minutes), it can result in an unfavorable decision. 

If someone drops from the game excessively(more then twice) it can result in an unfavorable decision. 

GamerSaloon reserves the right to forfeit someone from the remaining time in the event of a disconnection if the score and/or circumstances dictate the remaining time need not be played or the situation can not be recreated.

If a player is kicked out for "excessive grieving" you treat it as a disconnection unless evidence can be provided to show it should be enforced differently. If you are kicked out for excessive grieving more then once in a match you are losing you will forfeit the remaining time. If you are kicked out for excessive grieving more then once in a game you are winning it can result in an unfavorable decision. 

Code of Conduct

It is the responsibility of the GamerSaloon.com member to read and fully understand the Code of Conduct prior to using Gamersaloon.com. 

Accessing or playing games on another players account is prohibited. Anyone found to have accessed another players account or allowed another player to access their own will be suspended and their accounts will be placed under review. 

Impersonating or attempting to impersonate another player in any way is prohibited. 


Disputes:

General Disputes. Three disputes within a 15 day period will result in a 15 day suspension followed by a 15 day probation period.  

Providing Inaccurate Information.The first instance in which inaccurate information and/or evidence is provided in an attempt to mislead GamerSaloon staff in a review it will result in a 30 day suspension followed by a 30 day probation period. The second instance will result in a permanent ban. 

Claiming Wins in Unplayed 1v1 games is prohibited. 

If you are cited for intentional lagging your account will be closed permanently. 

Setting up matches with the intent to do anything but participate in a game of skill is a violation of site policy. The first instance in which someone does so they will be given a warning. Any subsequent instance will result in probation and/or suspension. 

 

Dispute Fines:

Initiating a dispute with no valid claim or evidence will result in a $1 fine. 

Providing inaccurate information and/or evidence in an attempt to mislead GamerSaloon staff in a review will result in a fine up to the full amount of the match or the remaining amount in the account. 

Claiming a win in an unplayed 1v1 match will result in your service fee not being refunded. The first instance in which someone claims a win in unplayed game they will be issued a warning. Any subsequent claimed wins in unplayed 1v1 matches will result in a fine and probation. 

Using the GamerSaloon.com match system to do anything other then participate in a game of skill can result in a fine up to the full amount of the match. 

 

ShoutBox & Messaging

Overly derogatory language, advertising, spamming, or using the ShoutBox or messaging to block games from being played:

-First instance results in a warning
-Second instance results in your messaging and/or ShoutBox privileges being revoked for 7 days and a 7 day probation.
-Third instance results in your messaging and/or ShoutBox privileges being revoked for 15 days and a 15 day probation.
-Fourth instance results in your messaging and/or ShoutBox privileges being revoked for 30 days and a 30 day probation.
-Fifth instance results in a permanent ban and 30 day probation. 

 

Duplicate Accounts

Creating Duplicate accounts:

-First instance results in a warning.
-Second instance no winnings procured are recoverable and 7 days probation.
-Third instance no winnings procured are recoverable and 15 days probation.
-Forth instance and beyond no winnings procured are recoverable and 30 days probation.

Creating duplicate accounts while inactive. 

-First instance results in a warning.
-Second instance no winnings procured are recoverable and 7 days probation upon reinstatement.
-Third instance no winnings procured are recoverable and 15 days probation upon reinstatement.
-Forth instance and beyond no winnings procured are recoverable and 30 days probation upon reinstatement.
-Fifth instance and beyond no winnings procured are recoverable and 60 days probation upon reinstatement.

If your account is reinstated under our zero tolerance policy a single violation of the code of conduct will result in a permanent ban. 

Suggested 1v1 rule sets

GamerSaloon or GS rules are something that are often used by users for 1v1 matches. GamerSaloon rules are a suggested rule set and do not automatically apply to 1v1 matches. They must be in the pregame comments for it to be an enforceable rule set. Below is a list of our suggested rules for some of the more popular games played on GamerSaloon.com.

MADDEN

  1. No manually blocking kicks or punts. 
  2. No faking kicks or punts. If the ball is turned over the rule is void.
  3. No onside kick until the 4th quarter and losing. If the ball is not recovered the rule is void.
  4. If no custom playbook is in the agreed upon rules we need outright proof the person used a custom playbook or in game evidence showing us two plays were ran that are not in the same playbook. If no custom playbook is in the rules but it is proven that the person that used one showed his opponent his playbook pre game, or made his opponent aware that he was going to use one, and the opponent proceeds to play anyway the claim will be considered invalid.

NBA 2K

  1. No Manual Cherry Picking. If a user controlled offensive player is advanced or already past half court with no defenders between them and the basket they are shooting on prior to their team having the ball we will consider that a cherry pick. 
  2. If your pause timer runs out when you are losing a match or the game is tied you automatically lose. If a pause timer runs out when you are winning a match the match will be deemed unresolved. Both rules are void if the pause timer running out is due to someone capturing a replay to send in as evidence and they send it in. The evidence has to be valid evidence in order to void the rule. This rule is only enforceable if the photo is taken stating your opponents pause timer has run out and you exit immediately, if you play past the point the pause timer runs out your claim will be considered invalid. If the timer runs out prior to game play we consider it a non issue. Whether GamerSaloon rules are part of your rule set or not if your pause timer runs out more then once we will enforce this rule. If GamerSaloon rules are not part of the rule set and your opponents pause timer runs out once we have no grounds to enforce it.

FIFA

  1. No time wasting. You cannot kick or hold the ball along your back line for more than 3 minutes(game time).
  2. Draw = Restart.

 

FIFA Ultimate Team

  1. No time wasting. You can not kick or hold the ball along your back line for more than 3 minutes(game time)
  2. No attribute cards.
  3. No substitutions.
  4. Draw = Restart.

Tournament Limits

All new members of GamerSaloon.com start off with a $25.00 tournament limit. After members successfully complete matches, their tournament limit will begin to rise. The tournament limits rise as follows:

Games Played Max Tournament
5 $50
10 $75
15 $100
20 $250
25 $500

 

Once a user has played 50 matches any match played for $3.00 or less will not count toward your win loss record.