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Last Modified: 2012-02-02 11:45:07

Skill Challenge Rules

It is the responsibility of the GamerSaloon.com member to read and fully understand these rules and policies before participating in any tournaments. Once you have read through these rules please visit your My Saloon page or select your preferred platform from the "choose your platform" bar above to begin looking for open tournaments.

Rules to know before you begin playing

GamerSaloon.com takes a nonrefundable Service Fee of 14% per head-to-head tournament with a prize of over $7.00. Head-to-head tournaments with prizes of $7.00 or less have a $1.00 flat rate service fee.

All members will agree to participation in the tournament. If you want to establish your own set of rules and game play settings, they must be documented in the Pre Game Comments of each tournament. Any rule not stated in the comments section will be considered invalid and not an enforceable rule for the tournament. All rules agreed upon in the Pre Game comments are binding.

Any rule claimed to be broken based on settings such as amount of time per quarter or period, skill level, disallowed teams, who is supposed to be home team can be considered invalid per review based on the amount of time played and score.

Custom rosters and custom players are not allowed unless agreed upon under the game play settings and Pre Game Comments.

For any point spread to be valid it needs to be acknowledged ON THE SITE by both parties prior to gameplay or in the person giving the point Pre Game comments and rules. All agreed upon goals, points, or kills will be added on to the final score upon completion of regulation unless the rules state otherwise.

Within two hours of a match at least one player needs to report the results back to the site. Should a match go unreported within two hours of it being accepted, it will be considered null and void. It will not be added to the players' profiles and the monies will be returned to the users' accounts.

Once the first member reports the results of the match, the other participant needs to verify or dispute those results within one hour. Should a reported score not be verified by all other participants within one hour of its posting, the score will be considered correct and the prize money will be awarded to the winner.

For multiplayer tournaments should a reported score not be verified by all other participants within 12 hours of its posting, the score will be considered correct and the claimed winner will be moved on to the next round. If it is the final round of the multiplayer tournament the prize money will be awarded to the winner.

Disputes

Disputes can only be initiated when reporting the results of a match. If someone reports the wrong results or claims a win in a tournament that they had broken the set rules you want to file your dispute supplying as much correspondence and evidence as possible. Any dispute filed without evidence will be considered a false claim. If you claim your opponent cheated without providing evidence you will lose the dispute and it can result in a fine. All disputes will be resolved within 72 hours. All decisions rendered by the GamerSaloon.com staff are binding. If you would like to have your case reconsidered you MUST provide indisputable evidence of your claim. If a person files three false disputes they may be banned from further play pending an investigation. Should an investigation for a tournament match prove that a posted score or claimed results were incorrect and that the player intentionally reported a false score it can result in a loss, they may be immediately banned from further play, and they may forfeit all monies currently tied up in matches. If no true winner is established after a full on investigation, the match is deemed to be a "wash or unresolved," and the players will get their monies refunded to them, minus the GamerSaloon.com Service Fee.

 

Absolutely No Cheating

Violating the rules that you have set with your opponent is considered cheating and can result in a loss. If a player proves a rule to be broken by their opponent at a point where they are winning the tournament and exits the match immediately the player who broke the rule will concede the remaining time and lose the match. If the tournament is completed and the evidence is sent in only after completion of the game the match will be considered a draw and all money will be returned to the participants less the Gamersaloon.com fee unless the evidence provided shows the broken rule had a direct effect on the outcome. The player that broke the rule will be given a dispute on their profile and will be reprimanded at our discretion and accordingly. There are no forfeit wins on Gamersaloon in 1v1 tournaments. If the game has not begun, if no plays have been ran, no one has a right to claim themselves the winner under any circumstance. Claiming a win in an unplayed 1v1 tournament or claiming a win in a 1v1 tournament you are lost or losing at the point of disconnection with no evidence of any rule being violated can result in an automatic forfeit of the remaining time. All of our multiplayer tournaments have set rules. If any of these rules are broken it results in an automatic forfeit.

Disconnections

We know that disconnections are not uncommon during online video game play. Site policy is to finish the game in the event of a disconnection by starting a new game, adding the score of the game prior to disconnection to the end of the remaining time played, recreating the circumstance at the point of disconnection as best as possible, and playing out the remaining time. For example if a game disconnects in Madden with a score of 10-3 and the player with 10 points having the ball at his own 23 yard line with 6 minutes left in the game, send a challenge for either 6 minute quarters or 3 minute quarters to allow the 2 minute warning to be a part of the remaining time, at the coin toss have the player with 10 points receive the ball and return it to around the 23 yard line. In an NBA title if the game disconnects with one player up 5 points and they have the ball with 10 minutes left, play 2, 5 minute quarters with that player winning the tip off. Once the remaining time has been completed exit the match and add the scores together of the two partial matches. Whoever has the most points with the combined matches wins the tournament. If a disconnected game can not be completed because of power failure, a disc that no longer works, equipment failure, or refusal to finish it may result in a forfeiture of remaining time or the match going unresolved depending on the score and time left at the point of disconnection. If a player is losing a tournament match and the game disconnects on their end, if the score at the point of disconnection is deemed substantial enough that playing the remaining time out is unnecessary or that their opponent can not be held responsible for setting a second time to finish the tournament match it will result in a forfeiture of the remaining time. This will be a determination made revolving around time left to be played and score.

"Gamersaloon Rules"

Gamersaloon or GS rules are something that are often used by users for 1v1 tournament matches. Gamersaloon rules do not automatically apply to 1v1 tournaments, they must be in the pregame comments for it to be an enforceable rule set. Below is a list of our set site rules for some of the more popular games played on Gamersaloon.com.

 

NCAA Football
  1. 4 minutes
  2. Heisman
  3. Lowest Ranked Team in the game is the home team.
  4. You can only sub offensive players for offensive players and defensive players for defensive players. Package and formation subs are legal. If the game is played past the point a claimed illegal sub took place hat claim is considered invalid.
  5. No blocking kicks or punts. If a FG or PAT is blocked those points count toward the final score.
  6. No faking Punts or Field Goals. If the ball is turned over the rule is void.
  7. No onside kick until the 4th quarter and losing.
  8. No Direct Snaps(Wildcat and wildcat formations are legal)
  9. No QB draw glitch. On any play where the QB takes a snap under center and runs the ball you must take 2 steps back. This rule does not apply when you are running the option or if a player has 2 yards or less to go and the QB runs between the tackles.

 

 

Madden

  1. Ranked Match
  2. Lowest Ranked Team in the game is the home team.
  3. Position for Position subs only(Players must be subbed in their positional category). Example: defensive backs for defensive backs, running backs for running backs) The only exceptions to the rule is TEs and RBs can be subbed for WRs and DEs and OLBs can be subbed for each other. Package and Formation subs are legal. The position for position sub rule is only enforceable if the game is exited immediately and the proof provided shows the player illegally subbed in the depth chart and on the field playing. If the game is played past the claimed point of a player being subbed illegally that claim will be considered invalid.
  4. No blocking kicks or punts. If a FG or PAT is blocked those points count toward the final score.
  5. No faking Punts or Field Goals. If the ball is turned over the rule is void.
  6. No onside kick until the 4th quarter and losing. Surprise kicks are considered onside kicks.
  7. No Manually blitzing the A or B gaps. You can not place a player in the gap and manually run through the line at the snap of the ball. If you are 2 yards or more off the line of scrimmage at the snap it will be considered legal.
  8. On any play where the QB takes a snap under center and runs the ball you must take 2 steps back. This rule does not apply when a player has 2 yards or less to go.
  9. If a Player runs a play out of a Gun formation and carries the ball across the line of scrimmage with their QB, their first step must have been taken away from the line of scrimmage.
  10. No HB direct snaps.(Bronco Heavy and Wildcat formations are allowed)
  11. You may not call a timeout to avoid a challenge, doing so results in an automatic loss.
  12. If a game goes to overtime you exit the match and start a new game, first to score wins. If the overtime kick-off takes place prior to the game being exited then you play the overtime out as you normally would meaning whatever overtime rules are in place for that game.
  13. Unless specifically stated in your rules nano blitzing is allowed. Furthermore, if nano blitzing is prohibited in your rule set, we consider Contain, Crash, and No Assignment blitzes that result in immediate pressure a form of nano blitzing unless specifically allowed in your rules.
  14. Rocket Catching is legal per the site rules. If rocket catching is prohibited in your rule set we only enforce user rocket catches as a violated rule. If you want AI rocket catching to be illegal that needs to be specified.
  15. If a player is kicked out for "excessive grieving" you treat it as a disconnection unless evidence can be provided to show it should be enforced differently.

 

NHL

  1. Lowest ranked team is home. If both players want to be the same team then you have a shootout to determine who is home.
  2. Current NHL teams only
  3. You can not wrap around the net and go near side or 5 hole.
  4. No ragging the puck. If you hold the puck in your own zone for more then 15 seconds real time we will consider that ragging the puck.
  5. No Rebound glitch. Shooting a low shot that is redirected by the goalies pads to the far side of  net for a 1 timer. You must score in order for us to enforce it as a broken rule.

 

 

NBA 2K
  1. Hall of Fame SIM
  2. Lowest ranked team is home
  3. Current NBA Teams only
  4. No Manual Cherry Picking. If a user controlled offensive player is advanced or already past half court with no defenders between them and the basket they are shooting on prior to their team having the ball we will consider that a cherry pick. In order to enforce this rule we have to see where the player is up court the moment the ball is procured.
  5. No pump faking multiple times to draw a foul from a computer controlled defender.
  6. No spinning off of a defender on the ground leaving them unable to defend a field goal attempt.
  7. If your pause timer runs out when you are losing a match or the game is tied you automatically lose. If a pause timer runs out when you are winning a match the match will be deemed unresolved. Both rules are void if the pause timer running out is due to someone capturing a replay to send in as evidence and they send it in. This rule is only enforceable if the photo is taken stating your opponents pause timer has run out and you exit immediately, if you play past the point the pause timer runs out your claim will be considered invalid.
  8. A player that has fouled out can not be subbed back in, if he is you automatically lose. A player that has fouled out can be subbed back in by clicking the starting lineup option when putting in subs. If you call a timeout and take the illegally subbed player out right away the broken rule is considered void.

 

Fifa

  1. You cannot hold the ball along your back line for more than 3 minutes.
  2. No Custom Formations, meaning no user created formations or formations unavailable to that specific team.
  3. Penalty Kick=Restart. If a match goes to penalty kicks you replay the match.

 

Arcade Pool

Legal Shot:

On all shots the shooter must hit one of his group of balls first and must cause the cue ball or any numbered ball to contact a rail or pocket. It is permissible for the shooter to bank the cue ball off a rail before contacting the object ball. Failure to meet these requirements is a foul.

Scoring:

A player is entitled to continue shooting until failing to legally pocket a ball. After a player has legally pocketed all of his group of balls, he shoots to pocket the 8-ball.

 Foul:

Opposing player gets cue ball in hand. This means that the player can place the cue ball anywhere on the table.

 Legally Pocketed Balls:

Anytime you hit one of your balls first and a ball goes in your turn continues. This does not include the 8 ball.

 Illegally pocketed balls:

Anytime the 8 ball is pocketed and it is not on the last shot it results in a loss. If you have one ball left not including the 8 ball, hit your numbered ball in, and on the same shot hit the 8 ball in you will lose even if it is the last ball that goes in on that shot. To legally pocket the 8 ball it must be your last shot, it must be the only ball to go in on that shot.

Playing the 8 Ball:

When the 8-ball is the legal object ball, a scratch or foul is not loss of game, it is ball in hand. If you scratch on the 8 ball but it goes in you are awarded the win.

Tournament Limits

All new members of GamerSaloon.comstart off with a $25.00 tournament limit. After members successfully complete matches, their tournament limit will begin to rise. The tournament limits rise as follows:

Games Played Max Tournament
5 $50
10 $75
15 $100
20 $250
25 $500

Saloon User Rating System

There are two parts to the Saloon User Rating System. The number you see is determined by user feedback. The stars you see next to the number, is determined on your participation, or games played. The following is the break down of the star rankings:

Games Played
  • 0-19 --
  • 20-39 --
  • 40-59 --
  • 60-79 --
  • 80-99 --
  • 100-119 --
  • 120-139 --
  • 140-159 --
  • 160-179 --
  • 180-199 --
  • 200-219 --
  • 220-239 --
  • 240-259 --
  • 260-279 --
  • 280-299 --

Feedback

After each match has been completed, when reporting the winner, it is mandatory to leave feedback for your opponent. Your feedback left should be based on the overall experience you had with your opponent, not if you win or lose. This user feedback system will help the community be aware of any cheaters or foul play. When leaving feedback, you have the following options:

Postive +1 Saloon Rating
Neutral Saloon Rating Stays Same
Negative -1 Saloon Rating

Experience

Your experience is tracked with each game title, listed in your Saloon profile and is based on the following:

Level Games Played Or Beat
Amateur 1-10 n/a
Semi-Pro 11-20 a Semi-Pro
Pro 21-40 a Pro
All-Star 41-60 an All-Star
Superstar Over 60 a Superstar

Skill Rating

Skill Rating is reported at the same time as Feedback; however it is averaged per specific title. The rating system is between 1-5, 1 being the worst, and 5 being the best. (For example, if you lost to somebody in Madden 07 90-20, you would probably give that player a Skill Rating of 5, and you would probably receive a Skill Rating of 2 or 3 because they were so much better than you.) This rating then gets averaged in with all the other ratings you have received for Madden 07, and can be viewed from your Profile page. This way everyone can see how good you really are at any specific game.